Cooperative space survival
N.O.V.A.
A small crew. A ship that was never meant to fly this far. Every system connected to every other — and all of them failing.
Awaiting footage
01Premise
Nothing on this ship fails alone.
Power feeds life support. Life support feeds the crew. The crew keeps everything else running.
When one part breaks, the rest feel it. A hull breach changes the route. A dead reactor changes the plan.
The question is never if something will fail. It is what the crew does next.
02The loop
01
Keep the ship alive
Reactor, life support, engines, cooling. Every module consumes and produces. Damage propagates down the chain.
02
Keep the crew alive
Oxygen, pressure and heat move through the ship room by room. A sealed door can save the crew — or trap someone on the wrong side.
03
Find a way home
Every decision spends something: fuel, parts, air, time. Getting home means choosing what to lose along the way.
03Systems
Understand the chain. Not just the alarm.
The ship is assembled from modules that depend on each other. When one degrades, everything connected to it degrades too.
- MOD-01
Reactor
Feeds every other system.
Depends on: Cooling
- MOD-02
Life support
Oxygen, pressure and temperature — per compartment.
Depends on: Reactor
- MOD-03
Engines
The only way home. Hungry for fuel and cooling.
Depends on: Reactor · Cooling
- MOD-04
Cooling
Keeps the reactor from becoming the problem.
Depends on: Reactor
- MOD-05
Cargo
Spare parts, fuel, time.
Depends on: Nothing. Yet.
- MOD-06
Bridge
Navigation, sensors, decisions.
Depends on: Reactor · Life support
04Atmosphere
Every room breathes on its own.
- 01Each compartment tracks its own pressure, oxygen, CO₂ and temperature.
- 02Gas flows through doors, vents and breaches.
- 03Fires consume oxygen locally. Heat spreads to adjacent systems.
05Failure
Failure changes the run. It does not end it.
A breach is not a timer. It is a situation. Vent a room, reroute air, sacrifice a module, buy time — and live with the ship that is left.
07Playtests
We need a crew.
Playtests run in waves. Sign up, get the invite, break the ship, tell us what happened.
- Status
- Active development
- Players
- 1–4
- Platforms
- PC
- Discord(opens in a new tab)
- YouTube[Standby]
- Steam[Standby]
- TikTok[Standby]